Sunday, September 22, 2024

Mirror World / Everyday - Chapter 3

 

“So, do you have any special abilities or anything?”

Putting a sharp-toothed face to the shadow had quickly worn through Olivia’s reluctance to accept it as real. Either it was real, or she was having a total psychotic break – in either case, there wasn’t much point ignoring it and she may as well make the most of it.

“Uhhhhhh… well, my physical body is basically just a projection, so sometimes if my mind gets too far ahead, the body clips through reality to catch up. So that’s kind of like teleportation? Does that count?”

Shark, as Olivia had taken to calling her, spoke slowly and carefully – she had a strange, unplaceable accent and the fact she was self-conscious about it was one thing Olivia had learned about her. In fact, Olivia was somewhat surprised by how much she had learned about Shark over the last 2 weeks. She belonged to an ancient civilization that had sunk into the sea. They survived not by building boats, but by abandoning physical reality and moving the entire civilization into the plane of consciousness. Much like the space between people physically was large enough to fit bedrooms, apartments, houses, offices, shops, and highways between, the space between minds was large enough for an entire civilization to exist quite comfortably, mostly unnoticed by those that remained in the physical world. Of course, 1000s of years with the same, unchanging group of people got singularly boring, so they would occasionally slide into the physical world and watch over an individual, as if they were watching a tv series. It sounded like a video game plot, which was perhaps why Olivia wasn’t particularly surprised to hear Shark could teleport. “Teleportation, huh? Neat. Maybe SSR rarity? Doesn’t feel exciting enough to be SSSR, though.”

The two of them were walking towards the convenience store. When Olivia wanted peace and quiet, Shark would easily fade out of sight and out of mind, returning to a nondescript grey shadow, but more and more Olivia was finding herself starting conversations. It seemed Shark had never intended to be more than an easily ignored shadow, but something about the artist had spooked her enough that she had panicked and revealed herself. Now that Olivia could actually interact with her, she seemed uncertain and even a bit shy. Even if Shark had lived for millenia, Olivia wondered how long it had been since she’d actually had to talk with someone new. Dragging her into awkward conversation was not only revenge for treating Olivia’s life like passive entertainment, but against her better judgement, Olivia also found her awkwardness kind of cute. “So why do you look like a shark, but also like a human? Is this what the ancient civilization looked like, or do you just look however you want to?”

“Are you talking to yourself, Olivia?” Friend, behind the counter with not a stock box in sight, greeted her with his customary bright smile. Olivia had completely missed that they had passed through the automatic doors into the Square Mart.

“None of your business!” she retorted, louder than she intended, blushing furiously as she strode over to the fried chicken display. Savagely grabbing a still-hot package, then grabbing a banana from the fruit rack nearby, she moved with purpose over to the counter. She wanted to leave as quickly as possible. She was already imagining all the ‘imaginary friend’ jabs Friend was no doubt already processing in his positronic brain.

“Is the scanner being slow tod…?”

Olivia was cut off. “One Square Mart deluxe fried chicken, one banana. Confirm?”

“Confirm.” Olivia responded hastily. Absent the small blip on her phone, Olivia slowly repeated:

“C o n f i r m.”

This time, the small beep from her phone confirmed the charge had gone through. All the while, Friend was smiling. “Have a great evening, Olivia.”

Olivia’s cheeks were burning, and was certain she must have been beet red as she left the store – she couldn’t even muster a response. Once safely outside, and away from the doors of the Square Mart, Olivia turned to Shark and sharply demanded, “Why can’t anyone else see you? It’s not like you’re all that strange, and it would make things a lot more convenient!”

“That’s an interesting friend you have there.” Olivia hadn’t even noticed the familiar figure in front of her. With long, black, silk-straight hair, thin features, and a canvas under her arm, it was the artist from several nights prior, wearing a somewhat awkward smile. Olivia could feel warmth flooding back into her cheeks. She felt ready to cry; Friend was bad enough, but here she was having animated conversations with thin air in front of perfect strangers! It was a moment later that she realized the artist was staring directly at Shark. “Wait, you can see her?”

“Was she supposed to be hiding?”

“Waitwaitwait,” Olivia was sure her brain must be overheating at this point. “Wait, is that Magical Girl Justice Detective?”

“Eh? Oh, yes it is. Are you a fan?”

In contrast to the stunning landscape on the huge canvas she’d been carrying the first night they’d met, the artist was now holding a much smaller canvas, with similarly vibrant colours this time applied to a more familiar cartoon subject. Also in contrast to the small watercolour palette from the first night, this time she was toting a large gym bag that was nearly overflowing with tubes of acrylic paints. 

“I’ve, uh, heard of the series…” Olivia said, trying to walk back her earlier enthusiasm, while helplessly aware she was still blushing furiously.

“I know the Justice Detective has a sizable fanbase online, but this is my first time running into a fan in the wild. As it were.” She adjusted the heavy bag of paints on her shoulder slightly before continuing. “Are you looking forward to the new season? I get a few early spoilers, but I still want to see how they resolve last season’s cliffhanger ending.”

She gets early spoilers… Olivia took a second, more detailed look at the painting. The pink ribbon around her deerstalker hat and the longer cape meant the picture was set after season 2’s penultimate episode, and the style was definitely familiar. “That’s… that’s not going to be official art, by any chance?”

The artist didn’t offer an answer, but she chuckled softly at the suggestion, smiling conspiratorially. Olivia was convinced. The image on the artist’s canvas was a perfect match for the aesthetic of Justice Detective, which contrasted the bright and vibrant against the dark and dour, not only in the design of the title character, but also in the background art, which was most usually a neon-drenched night-time cityscape. It was way too good to just be fan art. Olivia resolved to check through all the splash art and concept illustrations she could find to try and match the style when she got home, but for the moment, only one thought was dominating her mind. I want to be friends with this person. I want to be friends with her. I want to be friends with her!

“Uhhhh…” Olivia began awkwardly. It hung in the air as the artist politely waited for Olivia to continue, while Olivia’s brain stubbornly refused to put any words together. How did you make someone your friend, again? Where was the dialogue box? Option a, b, or c – if only she had some lines to choose from, she’d make the right choice 100%. But this was a human person in front of her! There was no dialogue box, and no time to look up a playthrough to see which choice leads to the best ending. Olivia cast her mind back to the last time she made a new friend. What had she said? Want to come over to my house after school? My mom can make us cupcakes! Olivia was 29! No way in hell she could use that line now!

A soft chiptune alarm interrupted Olivia’s spiraling thoughts. “Oh, sorry, I really do need to get this scanned off to the publisher. This one was a last-minute commission, and the timelines are a bit tight. It was lovely meeting you and your friend.”

The artist waved politely, before turning to leave. She was escaping! “Uh, I hope we run into each other again some time!”

Olivia couldn’t see how red she was, but her cheeks were positively burning. She also belatedly realized she was smiling her usual, over-exaggerated smile. She was definitely not presenting herself like a normal, well adjusted Justice Detective fan. But to her relief, the artist turned, and said lightly, “That could be nice. Hopefully when there’s a bit more time to talk. I do apologize, I really must be going.”

Then she again turned and resumed her walk towards the station, moving as quickly and lightly as her overfull bag of paints would allow, which was to say, rather slowly and heavily. Olivia watched her go, realized she was staring, and quickly spun to finish her return to her apartment. She found Shark was there behind her with a dark look on her face. Was it concern, fear, frustration? It was difficult to read the expressions on her sharky face. “I get it, you don’t like her.”

“You can’t see her.” Shark stated simply.

“I can see her well enough.”

Shark shook her head. “You can’t see her mind. It’s like a… web? A really big web, all focusing at a single point. If you’re a pale spark and I’m a glowing ember, she’s like looking up at the night sky. You shouldn’t get closer to her. She’s dangerous.”

Olivia’s smile had faded. “I’ll get closer to whomever I feel like. And you’re hardly one to talk about strange minds – how do I even know you’re not dangerous, huh?”

Whatever emotion had been on Shark’s face before, it now just looked sad. And slightly transparent – maybe Olivia had been a bit harsh. “Look, I’m not worried about you being dangerous because I feel safe with you. I didn’t feel anything dangerous from her either, so I’m sure she’s fine too, no matter how big her mind is.”

Shark seemed lost for words, but nodded her head slightly.

“If anything does happen, you can say ‘I told you so.’ Okay?’

Shark seemed conflicted, but in the end just nodded again. Olivia figured that was good enough, and again set off for her apartment. Shark followed silently. By the time she had gone back up the stairs and passed through the door into her room, she had finished with the fried chicken and her enthusiasm was starting to return. Leaving her banana on the counter as a snack for later, she eagerly woke up her computer and started diving into the fan-collected Justice Detective image galleries. Far beyond the official image galleries, fan galleries were far more comprehensive, drawing in art from not just the show and its promotional material, but art also from art books, ads and promotions, posters, blu-ray covers, tie-in novels, video games, card games, and even fan art. Very quickly, with the image filter for ‘Official Art Only’ still on, she found what she was looking for. The same brilliant use of swirling colours, the same sharp contrast between light and shadow. A few of them even looked to be physical media, painted onto a canvas and then scanned in after the fact, rather than drawn on a computer from start to finish. Olivia grinned to herself, “Found you, Alice_. Mwa ha ha.”

Her evil laugh was completely deadpan, but she did feel satisfied with her detective work. As an added bonus, she had also saved a dozen new art images to her digital collection, tipping her folder of Justice Detective art, screenshots, and memes to just over 4000 files. Still buzzing with excitement over who she’d just met, she switched to her streaming platform, loaded her virtual avatar, then cheerfully hit the bright red “Go Live” button. “Hello everyone! It’s your shining star in the dark of night, KiraKiraKiara! How are you all this fine evening?”

Replies flooded into her chat window:

“Early stream?”

“Not late?”

“Someone’s excited”

Olivia began her story, “You’ll never guess what happened to me today. I was walking out of the convenience store…”

“Just another normal Kiara night”

“Oh no, is this another fried chicken story?”

“Please eat healthier ☹

Olivia was undaunted, “And I ran into one of the main artists working on Justice Detective! She had painting supplies and everything, it was so cool! It was Alice – she had to keep things quiet, but I’m sure she was working on key art for the new season!”

“It’s Alice underscore”

“Oh, not fried chicken. Justice Detective, your other addiction”

“Kiara socializing in real life :o”

“It’s Alice underscore – you pronounce the _”

“It’s Alice underscore”

“Alice ‘underscore’ – and you call yourself a fan /s”

“Fake fan SMH LMAO”

“LMAO”

Chat was being their usual, belligerent self, but Olivia was too excited to care. She spent another hour enthusiastically yapping about Justice Detective, before remembering she had scheduled Night Souls II gameplay for this evening. She fired up the game, loaded her save file, and proceeded to yap about Justice Detective for the rest of the night.

Sunday, April 28, 2024

Mirror World / Everyday - Chapter 2

 

He knew he shouldn’t. He knew knowing would only bring him pain. But Mr Stocks, known to his parents affectionately as Bill and literally everyone else as William, couldn’t help himself. He peeked at the small number at the bottom right of his computer screen, and discovered it was 7:37pm – and that only 6 minutes had passed from the last time he’d checked. ‘Damn and blast,’ he thought to himself miserably. He was quite certain today had been the longest day of his life. It had started at 6:30 am, in the artificial moonlight before the sun rose. After abusing the snooze on his alarm no fewer than 3 times, he had nearly missed his train going from his restive residential block to the Central District. Miraculously, he had managed to arrive on time, starting his work day in Office 87 neatly at 7:55am. Through a seemingly endless haze of meetings, paperwork, paperwork, paperwork, another unproductive meeting, followed by more paperwork and paperwork, it was nearly 12 hours later. The sun was again gone beyond the horizon, and the artificial moonlight he had awoken to was back, glowing though the office windows.

The still-formidable stack of papers on his desk and the still-formidable stack of glowing blue ‘unread’ emails in his inbox both promised his night was still far from over. In some ways, he reflected, he had no one to blame but himself. After all, hadn’t he always dreamed of wearing a sharp suit and working in the Central District, the miraculous place where humans and androids worked side by side? Of course, by the time he had actually started his career in the central district, androids were a common sight throughout the city, and as it turned out most of what people in sharp suits actually did in their glass offices was just poring over endless documents, reports, summaries, evaluations, statements, reviews, and records. In a word: boring. In two words: dreadfully boring.

Interrupting his self-pity, Four cordially asked, “You’re looking tired, would you care for some coffee, William?”

“Don’t bother – I do intend to go home at some point tonight, so coffee at this hour will only ruin what little sleep I may still have time for.”

“Ah…” Four’s antennas – sharp, polished triangular units mounted onto circular, headphone-like bases - twitched slightly. The pointed antennas, mounted over her ears, and her thin, graceful features combined to give her an oddly elven profile. William wondered if he was being insensitive by mentioning sleep. After all, androids put in full 24-hour days – they kept working long after the human staff had left for the night. He still wasn’t quite sure what was polite around androids. “I appreciate the offer, though, Four.”

William supposed misunderstandings about politeness went both ways, since it had taken quite some time to convince Four she needn’t address him as Mr Stocks, or worse, Mr William Stocks. He was quite fond of his name, but there was no sense repeating it in full for every little thing, and he had been emphatic with Four on that point. For her part, Four was emphatic on very little.

“These are just low-priority approvals, why haven’t you gone home?” Four was now looking over his shoulder.

"It hardly seems fair to leave these all to you.”

“I’m not sure I understand, that’s quite literally what I’m here for.”

“Either way, they still need human sign-off at the end. I reckon it’s best to finish them off tonight, so we’ll have a clean start tomorrow for the Eingopher Report.”

“I suppose that is tomorrow, isn’t it?”

“For an android, you sometimes forget the strangest things.”

“Ah…” Four’s antennas twitched. William wondered if he was being insensitive again – after all, android memory was significantly more complex than the neatly sorted filing system of his computer terminal. Was it strange that he expected her to have a picture-perfect memory for dates? Or was it stranger that she could be forgetful about something perfectly simple like that? Was it a personality quirk, or a symptom of a problem in her circuitry? Williams was interrupted in his musings by a red light at his desk – subtle, quiet, and intensely worrying. William’s pulse quickened. Four had noticed it as well. “That’s the Special Projects alarm, isn’t it?”

William nodded, “Sure is – you recall who’s on call for tonight?”

“Mr. Davis Cooper-Bullet is currently up in the rotation.”

William groaned, then stood up and started walking hurriedly in the direction of the emergency response coordination center. Of course it was Davis. Most of the time when there was a Special Projects emergency, all he had to do was call the on-call manager. They would come in, lead the response, and William would have little more to do than man an auxiliary surveillance station. But with Davis…

“What’s happening, Will?” Four held the phone screen steady as they walked. Davis was at his most serious, which still wasn’t particularly serious, and William couldn’t help but notice the whisky glass and pool cue that hadn’t quite escaped off the edge of the call screen.

“Not much info yet, but seems like a containment break.”

“Damn… Roger, I’ll get the team together and head on site. You’re good to lead the response center, right Will? Why can’t you ever call with an easy one, huh?”

If it was easy it wouldn’t be an emergency,’ William mentally retorted. There was also no need for Davis to head on site: the role of the on-call manager was to direct the response to an after-hours emergency. Other managers would sensibly do that from the response center, but Davis insisted on going to the emergency personally, leaving William in charge of the response center. After the first time Davis had thrust him into that role, William had read through his contract to see if that was even allowed, but unfortunately, ‘other duties as assigned’ covered a lot of ground. And so, William’s long day was set to get even longer.

The response center was embedded in the very center of the tower, surrounded by a maze of offices, but separated from them by heavily reinforced concrete walls. The single entrance featured an armored steel door that would put a bank vault to shame. Inside it looked much like any of the other common office areas in the building, with a few exceptions. For one, there was a row of computers off to one side that was raised above the others as the primary command and control hub. And there was a huge screen taking up the entirety of one wall, which at the moment showed a map of the city, with a conspicuous red dot a few blocks away from the office tower. The center was staffed mainly by androids, who of course didn’t have to worry about shifts and would always be ready to respond to any emergency at any time of day.

“We have Mr. Cooper-Bullet en-route with a response team. What’s the alarm situation?” William had been at nearly a dozen emergency control calls, and although he had only led one (also when Davis had been on-call), he could at least act the part decently at this point.

“Subject 9ALPHA has gone rouge and departed Special Projects without authorization. GPS tags have ceased transmission, so current location is an approximation. Drones have been deployed to verify location and support the response team as needed.”

William felt a chill at the android’s report. ALPHA projects were top-line stuff – way past his pay grade. “Put out a call to the Executive Council – I don’t care who.”

“Talk to me Will – what’s going on?” Davis’s blue dot was now also showing on the map, his vehicle closing in on the hostile red dot.

“We’ve got an ALPHA project on the run. Drones are on the way – probably best to hold back until we have more info.”

Davis responded with a string of casual profanity, followed by, “Roger, we’ll hold off until the drones get eyes on the situation.”

Just before signing off with a final profanity, another screen flickered on over the master screen. “Lisa Overrent here.”

Her voice, icier than usual, was the only indication the CFO had perhaps been winding down for the evening – otherwise, every detail of her appearance was immaculately neat, with not a wrinkle to be seen from the collar to the cuffs of her pressed formal suit. The Chief Financial Officer may not have been William’s first choice of executive to take charge, but he was still grateful he wasn’t going to be the one left calling the shots. “Project 9ALPHA has breached containment. On-call manager Davis Cooper-Bullet is on standby with a response team, and drones should be at the target momentarily.”

As if to reinforce his summary, several images of streetscapes appeared one after the other on the main monitor – the drones were nearly there. William began to breathe a little easier; now he just needed to sit back and act as a liaison between the Executive and the manager. A job so easy even an android could do it. The video feeds from the first drones had caught up with the subject, bringing into view a dilapidated, gray-skinned figure. A strong metal exoskeleton supported its decrepit limbs, and a red light glowed in a halo around its head, boosting its brains weakened signals to enable it to still command its declining body. It wasn’t dead, but it was also a stretch to call it truly alive. William only caught a glimpse, though, since one after another, the video feeds cut out as they brought the subject into view.

“It’s disrupting the drones, switch to satellite.” Overrent’s voice cooly and calmly directed the situation.

As the video feeds from the drones continued to fail, an overhead image swam into focus. It took Williams a moment to realize what he was looking at – the drones they had sent were all circling idly above the subject, almost like a school of fish. A moment later, and the satellite feed, too, vanished. “Surveillance satellite Polaris 10 is rapidly deorbiting on a collision course with Office 87.”

Overrent responded to the calm voice of the android with equal calm, “It’ll burn up in the atmosphere probably. Subject 9ALPHA is hijacking any digital systems that directly observe it. I want a Code Black shutdown on the surrounding 3 blocks from its last know location. Mr. Cooper-Bullet, you are cleared to engage, but do not bring any combat androids. Switch off all augmented observation systems – I trust you can point and shoot without computer assistance?”

“You got it, boss. Humans only, weapons free.”

Davis and Ms. Overrent seemed to be on the same wavelength, which left William rather awkwardly as the only person who seemed concerned by her ‘probably.’ The surveillance satellite would ‘probably’ burn up in the atmosphere. William grimly reflected even if he was safe in the reinforced response center, the fragile paper documents he’d spent the last 12 hours working through were not. ‘Probably’? It better burn up in the atmosphere! Almost as an afterthought, he also realized that typical response teams were made up of 5 human staff, two dozen combat androids and a small fleet of support drones. With the drones under the control of the escaped subject, and without being able to deploy the combat androids, Davis wasn’t left with a lot of support. Although that was Davis’s department – it wasn’t a problem Williams really had to worry about.

What followed was a long 60 seconds of chaos – frantic radio bursts about the drones being used as kamikazes to dive at the human squad like airborne piranhas, punctuated with loud bursts of gunfire. From previous emergencies with Special Projects, William gathered that with these subjects, it wasn’t so much a matter of killing them, as you couldn’t really kill an undead. It was more a matter of accumulating enough physical damage until they could no longer function. Less than a minute later, it seemed that threshold had been met, as a tired-voiced Davis called in, “Target down. Bring in the clean-up crew, and we’ll need a medic as well – we got pretty busted up here. Suggesting we keep up the Code Black until disposal is confirmed."

“Very good – I’ll transfer authority for ending the Code Black shutdown to you. Please look after clean up and disposal. Thank you for your good work tonight, everyone.” Lisa Overrent’s image vanished from the central monitor.

Chances are, she was heading off to sleep – by this point, William was very much looking forward to doing the same. “Four, if you could please prepare the write-up for tonight’s incident – the Eingopher report will have to wait. I’ll look over it tomorrow, but for now, I’m going to clock out for the day. I will take you up on that coffee tomorrow morning – at this rate I’ll need it.”

“Of course, William. I’ll have coffee waiting for you tomorrow. Have a good night.” Four’s voice was gentle.

William’s usual subway route home was shut down thanks to the Code Black, so he had to hail a taxi. The neon lights of the Central District flashed past the autonomous vehicle, before fading behind him as the taxi drove from the main freeway into a restive residential district. Out the corner of his eye, Willim caught the bright meteor of the descending satellite. Given the lack of a loud impact boom, it seemed Overrent had been correct and it had indeed burned up in the atmosphere. Continuing down a quiet street with a large, verdant park on one side, the taxi drew up to the door of his cheap apartment, just past a glowing green Square Mart sign. William climbed up the tight, narrow stairs, no longer caring the building was so narrow he could nearly touch the walls on either side just by stretching out his arms. The apartment had his bed, his bed was soft, and William badly needed to sleep. As his head touched the pillow, he drifted off almost immediately, and was only awoken when his alarm started ringing the next morning. In the dim glow of the artificial moonlight, he fumbled for the snooze button.

Saturday, March 30, 2024

Mirror World / Everyday - Chapter 1

 

Olivia Craft, known online as KiraKiraKiara, groggily tried to rub the sleep from her eyes. Her eyes, however, were having none of it. They wanted to close, to go back to sleep, but it was no good – her mind was wide awake, and the accursed artificial moonlight streaming through her window from Central Tower ensured any further rest would have to wait until daylight. The Local Council had insisted the artificial lights were tuned to the same hue as the natural moon, and would provide a clear, but unobtrusive light over the entirety of the Central district. The Local Council, Olivia reflected, were idiots. For whatever reason, she found it impossible to sleep through the damnable blue-white light – even if she had no issue sleeping through the exponentially brighter light of the daytime sun. Her sleep schedule was already hopelessly messed up from spending far too much time at night in front of her computer, so sleeping through the day was hardly abnormal for her, even before the insipid lamp had been installed, but still! Being forced to wakefulness, even with the curtains fully drawn, even if her body cried out for more sleep – how could anyone have approved such a monstrosity? Ah, but she had ranted about this online many times already, for all the good it did. 

A familiar blur caught the corner of her vision. Turning toward it and winking her left eye, a shadow sprang sharply into focus. Or as in focus as a shadow could, she supposed – it was still little more than a dark, murky outline of a roughly human-shaped figure, of a similar height and stature as her own, normal shadow, except her own shadow remained properly on the ground as it should, this one stood straight and tall in the kitchen section of her one-room apartment, ignoring all rules of light and dark. For some reason, it could only be seen with one eye open. When Olivia looked at it normally with both eyes open, it was near invisible – just a small patch of indistinct haze in the corner of her vision, as if there were a smudged fingerprint on her glasses. “So you’re still here, are you?” Olivia nearly said, before reminding herself that she was still not convinced it was even real, and that in either case she was resolute she was not the kind of person who made a habit of conversing with shadows. So, much the same as she had done in the past three weeks since she had noticed the shadow, she ignored it and turned her attention to what she needed for the day. Or night, as it were. She futilely directed another curse to the artificial moonlight.

She had a live broadcast scheduled for 11:30pm, so even though she wasn’t particularly hungry now, it was best to make sure she had her food for tonight sorted sooner rather than later. Her fridge, as usual, was empty. With Square Mart, a well-stocked 24/7 convenience store, 4 buildings down the road, keeping food in her apartment seemed pointless. Why plan meals when she was a short walk away from whatever her whims suggested for the day? The downside, of course, was that she did need to get dressed, but since it was already well into the night, the standards were very low. Olivia briefly sniffed the sweatpants she’d worn yesterday, and decided they were still fine. Her pajama shirt featured a brightly-coloured cartoon character, emblazoned with the words “Fight for Justice”. Even at this time of night, she didn’t particularly feel like broadcasting her love for Magical Girl Justice Detective – so even though it wasn’t yet particularly cool outside, she pulled on a light jacket over her pajama shirt to complete her low-effort ensemble. As she set off for the stairs, she noticed from the corner of her eye that the shadow was following. There was, of course, the option of the elevator (recently renovated), but she was only on the third floor, and besides, the shadow seemed to dislike the elevator. She didn’t make a habit of listening to shadows, she reminded herself, but as someone whose job was to sit at a computer and be interesting, going up and down the stairs of her building made up a substantial portion of her meagre daily physical exercise.

As much as Olivia resented being forced awake by the artificial moonlight, once she was up and moving, she did love being out in the city at night. The road in front of her apartment was a small, local one-way, so it rarely got much traffic, and directly across from the row of apartments was a park – dark and quiet, the old, tall trees blocking out much of the artificial moonlight, and the younger, smaller bushes and hedges blocking out much of the noise from the rest of the city. Following the gentle curve of the local road, just barely visible over the horizon of 3 and 4 storey apartment blocks lining the street, was the mass of neon-bathed skyscrapers of the Central district. Towering over even these skyscrapers was the Central Tower, with its artificial moon-hued lights reaching out to the rest of the city below. Olivia’s apartment was small and a bit cramped, but Olivia loved where she lived: it was close to the buzz of the city, yet uniquely quiet and tranquil owing to the nearby park. Subway connectivity was a minus, since the nearest station was nearly 5 blocks down, but on the plus side, net connectivity in the area was blisteringly fast. Separated from her apartment by three other apartment buildings, the gentle green light of Square Mart’s illuminated sign provided a glowing waypoint for her nighttime outing. Really, it was closer to two and a half buildings: the two buildings closest to her own were near-identical blocky and uninteresting apartments, but the final building before the store was uncannily narrow – scarcely as wide as Olivia was tall. As she passed it, she noticed the seemingly omni present “Apt for Rent” sign had vanished from the front door. She shuddered briefly as she contemplated what living there must be like. The mere thought was suffocating.

Stepping past the uncanny, claustrophobic building, Olivia caught her breath before stepping into the store. “Good evening, Olivia. Welcome back, it’s wonderful to see you again!” The friendly shopkeeper waved from between a row of shelves. Coming around the end of the row to greet his familiar customer, a large case of single-serving cereal boxes in hand, Friend had a bright smile, and even brighter eyes that cycled excitedly through red, green, and blue, before settling on their customary lavender purple. It was a law that all androids must be easily identified as such, and Correl Corp had decided the best way to do that was with brightly coloured, unblinking eyes. Veda Corp, their rival in the lifelike android market, instead elected for metal antennas that covered the ears, looking like a combination of headphones and cat ears. Beltson Inc, a distant third in the market, went all out with candy-coloured skin tones. Friend had clearly been stocking shelves, but as soon as he had noticed Olivia enter the store, he immediately turned his full attention towards her, setting the case aside near the cash register.

“You’re earlier than usual,” Friend said casually. Olivia noticed the case of cereal boxes was nearly empty, he must have been close to finishing his restock before she had come in. Most days she came in, he was already waiting at the cash register. She suspected he timed his restocking to avoid the times his regular customers stopped in. Rather than being a demonstration of customer service, Friend seemed to make a game of it. Olivia supposed that sort of thing passed as excitement when you were an android who worked a single store 24/7/365. “I have work this evening – just making sure I have something to eat later,” Olivia said, factually.

“Why do you always start by looking at the sandwich section? You never buy sandwiches.”

“Starting with sandwiches makes everything else seem more appealing.”

“You could just go straight to the fried chicken section and get your usual.”

Olivia somewhat resented being thought of as someone for whom fried chicken was ‘her usual’. “I don’t always buy fried chicken.”

“If you’re feeling guilty about all the fired chicken, is this one of your chickpea salad days, then?”

Olivia briefly considered the salad, before responding, irritably, “Shut up, no, it’s a fried chicken day.”

She hated being so predictable, but she really did like the convenience store’s fried chicken. Swiping a package from the hot counter, she paused, before hostiley grabbing an apple on her way to the checkout counter. She wondered if Friend had been programmed to be so annoying, or if he had come upon it by accident.

The store OBServer system, which had been watching every item she had taken from a shelf, read out her receipt passively, “One Square Mart deluxe fried chicken, one apple (assorted varieties). Confirm?”

“Confirm.” Olivia responded flatly. A small beep from her phone confirmed the charge had gone through.

“Good call on the apple. It’s important to look after your health!” Olivia was convinced Friend was being more annoying than usual today – probably out of spite since she had interrupted the careful timing of his shelf-stocking. Despite feeling quite hotly about his behaviour this evening, she still gave him a small wave on her way out the front doors. “Catch you later.”

“Of course, Olivia. See you next time.” Friend was a pain in the ass, but he was still a friend.

Walking past the narrow building, Olivia found her gaze again drawn to it, and again shivered as she passed. There really was something wrong with whoever decided it was a good idea to squeeze a building onto that tiny plot of land. Her gaze distracted, she only noticed there was another person coming up the sidewalk once she had passed the narrow building and was coming up on her own apartment. The person was small, thin, and delicate, and had a large canvas tucked under one arm and a watercolour tray held in the other. She was balancing the two of them rather poorly, and as Olivia watched, the canvas started to slip from beneath her arm in slow motion. Turning awkwardly to try and stop it from hitting the ground, she ended up in a twisted pose, with the canvas three quarters out of her grasp, and its corner coming to a rest on the sidewalk with a muted bonk. She struggled to reposition the canvas under her arm again, but her watercolours were getting in the way, and she couldn’t set down the watercolours without dropping the canvas. Olivia started off to help, only to feel a strong grip on her arm pull her from the sidewalk into the alley between apartments.

“Don’T gO. ThaT onE is dAngerous.” The figure that had grabbed her spoke in an accent that was decidedly foreign, although Olivia couldn’t quite place it – it was almost like multiple accents jumbled together. Perhaps the pointed, shark-like teeth had something to do with it. Sufficiently recovered from the sudden shock of being pulled off her regular route home, Olivia looked over the figure. Its eyes were an abyssal blue like the deep ocean, and its skin was not merely pale, it was pure white, at least on the face – even in the shadows cast by the artificial moonlight overhanging the alley, some parts also looked distinctly grey, such as the forearms and back of the neck.

Rationally, this could be a shark-themed custom android, but Olivia had felt a lingering warmth from where it had grabbed her arm, and couldn’t help but notice a subtle seaside-scent to its breath. Androids didn’t breathe - this was a living being. An impossible living being. An oddly familiar impossible living being. In fact, much like the shadow in her room, Olivia was only surprised by how unsurprising this shark-like figure was. Although she had never seen something like it before, it felt peculiarly everyday. It was like a sibling, or a roommate – not always welcome, possibly irritating, but hardly hostile or unusual.

“In what way is she dangerous?” Olivia could see nothing dangerous-looking about the artist. Being objective, she sharp-toothed shark figure seemed more dangerous.

The shark opened its mouth, then paused, as if at a loss for words. Olivia didn’t give it time to get a sentence together. “If you can’t give me a good reason, I’m helping her. Hold this.”

Olivia shoved her chicken and apple from the convenience store into the shark’s hands, then strode over to the artist still struggling with her canvas, and held on to it as the artist steadied herself. As she repositioned it under her arm, Olivia caught a glimpse of the other side. It was breathtaking beautiful, a scene of some of the old ruins deep in the park across the road, with the aethereal strokes of the watercolours perfectly capturing the ambiance of dusk. After what felt like a small eternity of awe appreciating the skill that had gone into the painting, Olivia was suddenly awkwardly aware neither of them had yet said anything to the other. “How far are you carrying this? If it’s not far I can give you a hand.”

In her haste to say something, Olivia was smiling perhaps a bit too broadly. It was a force of habit to exaggerate her expression to make sure her digital avatar picked it up during broadcasts, but sometimes she worried it made her look like a psychopath in real life. Fortunately, the artist seemed unfazed, and she responded with a small, blissfully normal smile of her own. “Thank you. I really appreciate the offer, but I’m not much further past here. I should be fine the rest of the way. Probably…”

Her voice was easygoing yet polite, and utterly without a hint of malice. Olivia had no idea what her shark-shadow was worried about. A solid grasp on the canvas restored, Olivia stepped back and the artist started off walking again. Olivia kept an eye on her for a minute, but the canvas showed no signs of sliding away again, so she turned and completed the last few steps back to her apartment. The usual shadow was there, and it had considerately left her convenience store food on her kitchen counter. Confirming her suspicions, when she closed one eye to look at it, the shark snapped into focus. Olivia had some words for it. “Well? Care to explain what was so dangerous back there?”

The shark hesitantly opened its mouth to speak, but Olivia had just noticed the time glowing on her computer monitor. “Hold that thought!” she interrupted, and ran over to the computer. Hastily logging in, she noticed the starting screen for her live steam had already been running for 4 minutes. Not catastrophic, but definitely enough to be embarrassing. She fumbled to switch on her digital avatar and microphone, then took a deep breath. “Hello everyone! Your shining star in the dark of night, I’m KiraKiraKiara! How are you all this fine evening?”

Replies flooded into her chat window:

“Sleepy AF”

“I’m great, how are you?”

“You’re late today ☹ lol”

“Can’t sleep as usual”

“Better now that you’re here UwU”

Olvia briefly checked her view count: over 5000 live viewers. Not bad numbers – although she wasn’t sure how many of them were bots. Or androids for that matter. Olivia smiled, making sure to exaggerate her expressions so the digital avatar read them properly.

“Say UwU again and I’ll ban you. Today was open-room Smash, right? You’ll all go easy on me, I hope.”

“Not a chance UwU”

“Don’t worry, we’ll go easy on you UwU”

“Nah, I’ll win UwU”

“Bullying you is more fun though UwU”

“Come on everyone, play nice UwU”

Olivia sighed as, precisely contrary to her threat, her chat was flooded in a rain of UwUs – chat could be so predictable sometimes. Still, whether they were bots, androids, humans, or shark-people, she had enough viewers to make a living, which was good enough for her.

Thursday, March 25, 2021

Wixoss Diva Starters 1-6 - including translated print-outs!

After playing with all 6 of the first wave of Diva starter decks, I feel like I’m starting to get a good handle on how the format plays out. They’re definitely different than Key format. The first and biggest difference is game time; Diva games are much faster than earlier Wixoss formats. This is partly a result of the lack of Servants available resulting in more LRIG damage on average, but that’s not as big an issue as it may first seem, since defensive decks tend to have plenty of ways to search or recycle these limited Guards. More important is the bias of Diva LRIG decks to aggression. Most level 1 Assist LRIGs are either aggressive or build resources (ener, SIGNI, etc), while attack-phase defensive options are restricted to level 2. Furthermore, there are no playable defensive Pieces. In practice, this means that while in Key you could have 3, 4, or even 5 defensive effects in your LRIG deck, Diva tends to cap out at 2 (your 2 level 2 Assists).

While the gameplay is narrower owing to the faster pace (although still quite good), deckbuilding is considerably more open than the relatively constrained archetypes of Key. Diva does away with LRIG-type restrictions, and while LRIGs are arranged into teams, few of the team benefits are powerful enough to completely rule out mixing and matching. On the starter deck front, however, this leads into an odd bit of tension, since the decks are balanced between solid, staple effects (red banishing, blue draw and discard, etc) and more niche strategies that may or may not be fully supported in the deck (red level 1 in No Limit, trash recursion in Nijisanji, freeze in Universe’s Beginning).

While the rest of this article is going to narrow in more specifically on the starter decks and their gameplay, it is worth pointing out a few other considerations for the Diva format. Each Assist LRIG only has 2-3 level 2 Assists, which means you can likely predict your opponent’s defensive effects more reliably than in Key as long as you know what options are available. Life Bursts are more specialized than earlier Wixoss formats; you’ll rarely have straightforward effects like ‘draw a card’ or ‘enercharge 1’, but conditional removal effects like ‘banish an upped SIGNI’ or ‘an opposing SIGNI gets -8000 power’ are more common. I’m not sure how realistic it is to play around the life bursts your opponent would likely have, but being able to do so will often be more impactful than it would be in earlier Wixoss formats, so it does bear keeping in mind.

As for the decks themselves (beside each name is a link to a printable PDF that lists all cards in the deck, and translates the names and effects - this should hopefully be a useful tool for those of us who bought a deck, but aren't confident in our ability to read japanese (like me)):


Ancient Surprise - for a printable deck translation, click here

I also covered this deck in an earlier article, but having played it against all 5 decks now, it’s quickly become one of my favourites. It’s primarily green, with red and blue splashes (along with red and blue assists). It doesn’t truly excel at any one strategy, but it’s very adaptable, and has a very good mix of different effects, from defensive to offensive to resource generation (of both cards and ener). In their LRIG deck, they have good early filtering to ensure you don’t miss on early SIGNI (both level 1 Assists), a good strong defensive effect (Umr-Down), Tawil Colours (who both pushes damage and builds resources), and a powerful but expensive Piece, Harmony Call, that not only builds a full field of SIGNI, but also gives them all damage pushing effects. For their main deck, they don’t have any especially notable low-level SIGNI, but they have a good mix of effects at level 3: card filtering which helps dig for Servants (Tobiel), a discard effect to pressure the opponent’s hand in longer games (Assylen), and an ener-sink banish effect (Atalanta). The deck’s spell, Polygenesis, is also quite good - it can return Servants from the ener zone, or any other SIGNI you may need for the late game, and the deck’s ample enercharging means you’ll have plenty to choose from. Another point in the deck’s favour is that unlike several of the other decks, there are no real misses or unsupported archetypes here. Overall, the deck generates resources efficiently, and uses these resources efficiently. It isn’t especially fast or slow, but its adaptability can overpower the fast decks and use its resource generation to pressure the slower decks.


Nijisanji Sanbaka
- for a printable deck translation, click here

This deck, on the other hand, is probably the weakest of the bunch. It’s primarily white, with a strong black splash (and its LRIGs are a mix of white and black, depending on the configuration you choose). It aims to be a long-game focused deck, with plenty of ways to build cards in hand, a strong Servant recursion engine, and enough removal to consistently force through damage in the later turns. The biggest issue with the deck is that outside of Otogibara Era (who can both recur Servants for defense and remove opposing SIGNI for offense), the deck’s level 3 lineup is a mess. Shizuka Rin does nothing for the deck, and (Higuchi Kaede) is marginal at best. This deck is also the worst offender for half-supported archetypes - it seems like it wants to have a strong trash recursion engine, but it often lacks the ener to make it work (Wonder Land, Morinaka Kazaki), and it both lacks enablers (Shizuka Rin is the only one that adds to trash, and does it far too late to be meaningful) and payoffs (outside of Era, there’s not anything worth bringing back). That’s not to say the deck is without its good points: it has a strong suite of removal that doesn’t give the opponent ener (Ange’s L1 & L2 assists, Era, and their Piece), which can ener-starve the opponent and make counter-attacking very difficult. The problem is the deck tends to ener-starve itself before it can take advantage of this, and it lacks painfully in attack-phase interaction. I think this deck can be quite strong, but more than any of the others, it’ll likely need some inclusions from boosters before using it.


No Limit - for a printable deck translation, click here

No Limit is primarily Red (with Blue and White assists), and unsurprisingly is the most aggressive deck of this batch. Not only does it have a bunch of banish effects in the main deck, they’re all available at lower levels (Romail, Lancelot, Roaring Fireball, Akino*Rock), which lets you hit the ground running and force in damage before the opponent has a chance to get their engines fully firing. Rei draws extra cards at both levels, helping the deck’s overall consistency, and her random discard effect at level 2 can knock Servants or other important SIGNI out of your opponent’s hand, which you can fire off as soon as you hit level 2 thanks to her low grow cost. Akino level 2 provides a strong (if expensive) defensive option that can also be used to force through damage on offense in a pinch. Finally, the deck’s Piece and Level 3 LRIG effect all provide additional sources of damage. The deck excels at forcing through damage early, but it can stumble in the late game. Its banish effects are all limited by power, which makes it difficult to force through SIGNI attacks once your opponent starts deploying level 3 SIGNI. And its own suite of level 3s are comparatively weak: Tlet recovers level 1 SIGNI, which can help fill your field if you’re running low on cards but doesn’t help offensively. Adamasphere can sneak in damage, but her effect is random, and since it only triggers on attack, missing gives your opponent free ener. And Kagutsuchi lets you spend 2 cards in your hand to bring back a level 3 from your trash, but given the overall weakness of the deck’s level 3s, you’re rarely excited about bringing anything back. The deck also has no Servant recursion engine, which can really hurt if your opponent manages to stabilize at level 3 after your early rush. That being said, this deck wants to win around turn 4, after using its Piece on turn 3 and Hirana’s 1/game effect to hopefully close the game the turn after. The deck’s strengths and weaknesses are well lined up to accomplish this goal, and I’ve been generally impressed with the deck’s performance.


Card Jockey
- for a printable deck translation, click here

Moving on from No Limit, we come to Card Jockey which is primarily white with a green splash (and red and green assists), and is on the slow side of midrange. It’s also the most luck-dependent of these first 6 starters. It has some decent offensive pressure from DJ LOVIT at level 1 and level 2, wolf L1, as well as the Piece, ENDLESS PUNCHLINE. PUNCHLINE is either one of the best cards of the deck, or one of the worst - the effect is random, and flipping a level 3 or spell and getting in 3 LRIG attacks in one turn can win you the game on the spot, while flipping a level 1 replaces the text on your Piece with “do nothing.” And the deck needs every source of damage it can get, since it lacks any main deck tools to open opposing lanes. What the main deck does have is a ton of consistency - Good Dig finds anything you need, Servants being the most important (it can also help pull out low-level SIGNI from your deck, slightly tweaking your odds on PUNCHLINE). At level 1, Code Art F Lashli helps dig for your spell, making her one of the rare level 1 SIGNI that’s strong at all stages of the game. At level 3, you have a strong resource builder in Hare Hare, who generates either ener or cards in hand on attack. You have an interesting offensive card in Code Art C Handelier, who lets you attack into opposing SIGNI without giving the opponent ener. Finally, you have Athena, a solid, if expensive, Servant recursion engine. The deck’s attack-phase interaction may seem a bit lacking, and while there’s no real difference between using Wolf L2 in the attack phase vs the main phase, she’s a bit more solid than she seems; not only does she add to your life cloth, but she increases the average number of Life Bursts the deck will see by ~1 (so if most decks average 3.5 bursts per game, this deck will usually average around 4.5). This deck has a good number of defensive burst effects, so getting another one on top of gaining another life cloth is quite strong. That being said, life bursts are already quite random, and leaning into them for your defense on top of the randomness of ENDLESS PUNCHLINE means you’ll have games where you make mistakes and win anyway, as well as games where you play perfectly and still lose. If you can make peace with that, this deck does have some neat tools and has a good balance between its resource generation and resource use. Although one or two removal effects from booster cards would go a long way.


Universe’s Beginning - for a printable deck translation, click here

Universe’s Beginning is primarily blue (with white and green assists), and features a good mix of the effects you’d expect from blue: draw, discard, and freezing. It’s another deck that’s on the slower side, but unlike Card Jockey, it has plenty of main-deck damage-pushing effects, and unlike Nijisanji, it’s better set up to manage its ener costs. Not only do you get an enercharge effect from Bang at level 1, but the deck’s Piece and two defensive L2 Assist LRIGs all have very low costs (Nova-Chopper & Bang-Repeat), freeing up ener to devote to your main deck’s offensive engines. Which is a good thing, since your LRIG deck is much more focused on resource building and efficient defense rather than pushing damage, and the main deck tools to push damage are all quite expensive - you’re going to be paying 3 ener per damage from your SIGNI (Shinpachi & Draconids). Given this high cost, the deck does tend to stall out a bit, but fortunately your opponent is going to be having a tough time getting their decks to fire properly as well, given the plentiful discard effects this deck has. The biggest weakness of the deck is its lack of Servant recursion outside of just drawing cards, which means the deck struggles to minimize LRIG damage in the long games that its ener-intensive offense requires. Unfortunately this deck falls into line with my experience with most other Wixoss blue decks: I like the mix of effects the deck offers, but it falls in the mid- to low-tier of deck strength among its peers.


Diagram - for a printable deck translation, click here

Diagram is mainly black with a green splash, and is the second-fastest of the decks. It’s not as aggressive as No Limit, but has stronger late-game tools. It’s assists are nicely balanced at level 1 between an aggressive effect, and card draw, and due to Muzica’s level 3, you’ll be able to reuse one of them (Muzika is also the deck’s only way to reuse a Servant). This, coupled with a 0-cost Piece that can be used to either push damage or draw cards from the trash, lets the deck adapt as the situation demands - which also rewards a player for correctly reading the current game state. Do you need more cards in hand to keep you running into the late game, or do you need to push damage now? The deck’s level 2 assists lean towards low-cost, efficient defensive effects, which you can often deploy at level 2 - which means you need to have a clear plan as to which level 1 you want to reuse with Muzika. I’ve used a defensive effect at level 2, only to find that the level 1 it grew over was the one I needed to reuse (and subsequently lost because of it). The deck also has some neat combos - Sanga level 2 can save you two life if your whole field is cleared, but can also defend smaller openings if you have Bear Park to move around. Due to the lack of LRIG deck banish effects, offense is mostly left to the main deck. Fortunately, the deck has plenty of low-cost power reducing and banish effects, including the spell Downer Sound and all of the deck’s level 3 SIGNI. The deck can struggle against more dedicated decks - it lacks the low-level banish effects that let No Limit push ’s early aggression, but it also lacks the long-game card advantage engines to keep up with Universe’s Beginning. However, it has the tools to give it a fighting chance against either of them, and is able to function aggressively or defensively, with high amounts of ener or low.

 

Overall, the deck you choose will depend on which one you like the look of best - there's not enough of a power difference to rule out any of them (except Nijisanji). Or, given they all cost around 500 yen, you could just buy all 6. These decks are also decently set up for future modifications - unlike Key decks, which I really enjoyed in their stock lists, there are plenty of slots to swap cards out here - weird anti-synergy or just underwhelming inclusions. Further, the play patterns of these decks tend to be flatter than Key decks - there's less synergies to master, and sequencing is less vital. The gameplay is good, but these are the most 'starter deck' of starters Wixoss has put out in a while. Which isn't a bad thing. I'll just say I'm excited to make some swaps in these decks in a way that I never really felt with Key's starter decks.

Wednesday, January 20, 2021

Additional notes on Diva gameplay

 (No Limit vs Ancient Surprise - No Limit had a rough start, and its banishing effects are letting Ancient Surprise play out its high-cost effects with little difficulty.)

I've played a bunch more games with the first two starter decks of Diva (Ancient Suprise and Nijisanji), and I've also gotten a few games in with No Limit, the third Diva precon (and I've looked over the next 3 preconstructed decks for the Diva format - which are currently awaiting sleeves). Like the transition from original to Key format, I've had to re-evaluate several assumptions I have about how to play these decks. I'm pretty confident with these decks now, so I figured I'd share a few of the biggest things to watch out for, either playing these decks as a new player, or as a returning player used to the decks of the Key era.

Ener management

Ener management played a heavy role in early Wixoss. Carelessly attacking would often just give your opponent the resources to hit you back harder, while attacking opposing SIGNI as little as possible could help starve your opponent of ener and leave them with nothing left to defend themselves after paying a hefty 3 ener to grow to level 4. Key format introduced two big changes that significantly reduced the pressure on ener - coins and 0-grow-cost level 4 LRIGs. Coins were a parallel resource that could often be used in place of ener - several Arts used Coins to reduce their ener costs, and Keys traded coins for powerful effects without any ener requirements at all. And with 0 grow cost, players entered level 4 with a much more robust stock of ener to immediately spend on offense or defense - you no longer had to spend a turn or two rebuilding after your final grow. Later Key decks started to reintroduce incentives for canny ener management, especially with powerful 6-cost Arts that could be game-breaking if you managed to generate enough ener to use them after covering all your other costs (Bloody Strike and friends). But these decks still generally performed at a high level with relatively meager ener budgets.

With Diva, ener management is back in a big way. While in Key there were often turns you didn't need to enercharge at all, you should be using your one enercharge at the start of the turn every turn of the game in Diva. There are several reasons for this, all attacking your ener supply at once. First, we're not really shaving costs anywhere; level 4 LRIGs cost no ener, and Assists total to about the same average cost we're used to with Arts (although more divided - level 1s are usually free and level 2s can be quite expensive). Second, there are a lot more ener sinks - in the main deck and also with Pieces. And while the cost-to-return rate on Pieces isn't great, they're still powerful effects you'll want to be able to access; they can usually push 2 damage or more while building card advantage. As for the main deck ener sinks, all decks seem to have offensive SIGNI that require 2-3 ener to clear a lane (Otogibara Era, Atalanta, Adamasphere), and both have other tools for defense that require ener as well (Otogibara Era again, Polygenesis for a Servant, etc). Figuring out when to spend your ener, and where, are very, very important to maximizing the power of your Diva precon decks.

Of the first three preconstructed decks of Diva format, No Limit is the least stressful as it's costs are quite low across the board (most importantly, the Piece costs 0). However, the deck is also less stressful for your opponent as well, due to the deck's mass of banishing effects which will give your opponent a steady supply of ener to draw from. Ancient Surprise has a lot of costly effects, but generally has the tools to keep up with them - it has several solid enercharge effects (At level 3, Tawil-Colors, and Sen no Rikyu's life burst), and can still operate a solid game plan with less ener resources due to the low grow costs of its Assist LRIGs. Nijisanji struggles quite a bit more, as not only does it lack enercharge effects (including in life bursts) and has more expensive Assist LRIGs, but the deck's core game plan centers around Era, and she is HUNGRY. She does a lot: returning guards for defense, clearing lanes for attacks, or both, and the deck can easily play out an Era each turn (no matter the configuration, this deck has tons of trash recursion). But with few effective ways of generating ener, being able to use her while using your Assist LRIGs and Piece is a struggle that requires a lot of reading of game states. Do you want to use her offensive ability, her defensive ability, both abilities, or do you want to use your ener on an Assist LRIG or Piece instead? It's heavily context dependent, and you'll rarely be able to do more than one or two of these in a given turn.

Card Advantage

If ener is in short supply, the opposite is true for card draw. There are tons of ways of adding cards to your hand, to the extent that even after enercharging every turn of the game I'll still have turns where I discard to hand size. In Ancient Surprise there is Umr-Draw, Tawil Colors, and the Piece Harmony Call that all generate cards in hand or SIGNI on the board. With Nijisanji, there are the level 3 LRIG effects, several Assist LRIGs (Lize level 1 and 2, and Toko level 1), as well as SIGNI effects from Morinaka Kazaki and Otogibara Era. And in No Limit you have Rei level 1 and 2, as well as Tlet. Since cards in hand are much more plentiful then ener, this makes it all the more important to deny your opponent ener by only attacking when you're guaranteed damage. As a side effect of having plenty of card draw available from level 1 (at least one of your level 1 Assist LRIGs will draw cards), you should make sure you deploy two level 1 SIGNI on your first turn. In older decks you could occasionally get unlucky and draw 1 or even 0 level 1 SIGNI in your starting hand and have to deal with taking an additional point of damage during the opponent's first attack, but in Diva the limited attack-phase interaction makes falling behind early even more painful. Using an early Assist LRIG to help you fill in your field at level 1 won't hurt you later in the game, given the number of ways to generate cards in these decks. 

Servants

Since the start of the game, we've been used to having 8 servants in our precons, and up to 12 options to play around with during deck customization. Diva only has one Servant so far. Fortunately, all three decks have ways to get more uses out of their limited servants, and I've still had plenty of games where LRIG attacks only manage to deal 1-2 damage over the course of the entire game. Ancient Surprise can pull the Servants from ener with Polygenesis, which turns enercharging into a kind of card draw, and also lets you use Servants that ended up in your life cloth. Nijisanji has Era, and tons of ways to return Era from your trash to use the effect turn after turn (although it takes a lot of ener). No Limit doesn't have anything, but it's aggressive enough to not care as much. It takes some getting used to, and on average you'll still end up taking more damage from LRIGs than is usual in games with Key-format decks, but it's not as miserable as it might seem, given you've cut the number of Servants in your deck in half.

Questionable inclusions and anti-synergy weirdness

What is Rin Shizuka doing in the Nijisanji deck? She adds cards from your deck to your trash, but that's not a theme the deck is really built around at all. Sure there's a few ways to bring SIGNI back from the trash, but by level 3 you'll have plenty of cards in the trash just by paying ener costs. And this deck can't even trigger her up ability, and even if it could it only helps add more cards to the trash, which again, this deck doesn't need. In a similar vein Kaede Higuchi in Niji and Assylen, Natural Stone in Ancient Surprise both don't really help: Kaede's effects don't really accomplish much, and Assylen discards on an attack, which is nice, but there's so much card advantage that one or two isolated discards makes no real difference to the game. These decks are scatterbrained in a way we've not seen in any previous Wixoss starters, and I think (charitably) the reason is they want to give a base for modifying them. Fortunately they still play fine out of the box (Wixoss's core rules and mechanics are really robust), but several of the cards that look like they should have relevant effects will be acting as vanilla, text-less SIGNI in most games. These decks already have more vanillas than usual - the two multicouloured SIGNI, and Ancient Surprise and No Limit have a vanilla SIGNI with a powerful life burst (Sen no Rikyu, Verdant General, etc) - so this leaves the gameplay at a much more basic level. In that sense they play a lot like the first wave of introductory starters way back from the start of the game (White Hope, Blue Appli, etc), so if you're coming from the more advanced Key decks, adjust your expectations accordingly. The games are still good and involve a surprising amount of important decision-making and planning, but they're not the precision machines of Key.

Wednesday, January 13, 2021

Diva Debut Decks - Ancient Surprise and Nijisanji ver. Sanbaka

 


A new format in Wixoss is rolling in, and with it are the first two new starter decks for Diva format (Ancient Surprise and Nijisanji ver. Sanbaka). Unlike my previous reviews, this will be less about the specific game plans and strengths & weaknesses of the decks, and more about what they mean for the new format, and Wixoss as a game in general. 


Major changes

Like Key format introduced 0-grow-cost level 4 LRIGs and extended to coin support to all LRIG types, Diva makes some pretty major changes to how Wixoss plays. First up, Diva LRIGs stop their normal growth at level 3, not level 4. To match this, level 3 LRIGs now have more abilities. Instead of ARTs we now have Support LRIGs and Pieces. Support LRIGs work similar to ARTs, as they don't attack, don't affect LRIG-type restrictions, their effects are on-play only, and they have various grow timings (Main Phase, Attack Phase, Spell Cut-in maybe?). Except Support LRIGs can increase your main LRIG's limit, you can only play cards that match the colour of one of your 3 LRIGs, and they grow following their LRIG trype. For example: Umr-Down is similar to Don't Move, in that it downs 2 SIGNI for 3 ener at Attack Phase timing, but since it's a level 2, you need to grow into it from a level 1 Umr support LRIG. To make this work, players are able to add 2 additional level 0 LRIGs into their LRIG decks, above and beyond the usual limit of 10 cards. Finally, there are Pieces, which are similar to ARTs but require a specific team of LRIGs, either by team name, or by LRIG colours. On the SIGNI front, power numbers are up across the board, with the average level 3 SIGNI sitting at 10 000 - 12 000 power, which had previously been standard level 4 power. Also, life bursts are slightly more powerful.

Balance

This sounds like a lot. When these changes were introduced, there was the usual gnashing of teeth that this would unbalance the game, especially in All-Star format where the new cards would be played alongside older cards. I can happily report that these changes are not as severe as they seem, and in many ways are actually a reduction in overall power level. Yes, all Diva LRIGs are essentially 3-stops, which means they hit faster than the usual level 4 decks. But the level 3 Diva LRIGs are all quite a lot weaker than the average level 4, and are actually not far off the 6-limit level 3 LRIGs of the Key era, which draw a card and provide a coin. The power of Support LRIGs is right in line with the average ART, except they follow a specific grow order which could force you to play a suboptimal level 1 to access a useful level 2. So you might have to play Draw Two (Umr-Draw) if you want Don't Move (Umr-Down), whereas with ARTs, you could just play Don't Move and another powerful ART, and leave Draw Two in your binder. And Pieces are bizarrely weak. They're expensive, and are mostly Main Phase only. The only Attack Phase timing Piece we've seen so far is laughable.  Nothing in Diva comes close to the power and versatility of Keys. As far as the SIGNI, the Life Bursts aren't dramatically different from the established standard (although we do see a bit more powerful effects on lower-level SIGNI, beyond the usual 'draw a card' or 'enercharge 1'), and while the power changes can throw off a lot of older effects aimed at sniping low-level SIGNI, the abilities are close to what you'd expect from level 3s (ie: still not as powerful as level 4s).

Importantly, these two decks are well balanced against each other - unlike the previous, overpowered Nijisanji collaboration deck from the Key era you don't need to worry about any overly one-sided games here.  The only major difference is that this Nijisanji deck lets you choose any of the three LRIGs to be your main LRIG (leaving the other two as supports), while the Ancient Surprise deck can only use At as its main LRIG (leaving Umr and Tawil as supports). 

They're less well balanced against other, older starter decks, though. These decks both have 11 LRIG deck cards, which sounds weird, but if you ignore the extra two level-0 LRIGs, functionally, these decks are running 9-card LRIG decks, or 1 shy of the limit. This can make playing these against older starter decks a bit tricky. They're more powerful than the original starter decks (which generally only had 8 cards in their LRIG decks), but noticeably weaker than the Key format starters (which had full 10-card LRIG decks). My feeling is that even going up to a full 10 (actually 12) card LRIG deck, these decks will be roughly in line with early Key format decks, like Blue Catharsis or Black Direct, or even a little weaker. There's less Attack Phase interaction, and Pieces so far are all weaker than even generic ARTs like Phantom Garden or Victim Defense, to say nothing of Rays of Edge.


Gameplay

In terms of gameplay, these decks are a step down from Key. Going back to an incomplete LRIG deck after the full 10-card decks in Key is unfortunate, but the lack of Attack Phase interaction is outright frustrating. Ancient Surprise has 1 Attack Phase effect (Umr-Down). Depending on your LRIG configuration, you can end up with no Attack Phase effects at all in the Nijisanji deck. Further, there's currently only 1 Guard legal in Diva to stop LRIG attacks. This leaves games feeling a lot less interactive, and really knocks the experience down several pegs from what we were used to in Key, where decks had an average of 3 options in the attack phase. The level 3 LRIGs also feel less individual - they have a decent variety of effects, but since they're only level 3, and the effects are therefore weaker, their presence on the battlefield doesn't feel as important or impactful as we're used to with level 4s. That being said, these decks are cheaper than previous starters (like, $5, less than half the usual price - which was already well below the average charged by other tcgs), so buying a booster or two to improve them (or a few singles) means the price remains roughly the same, and it's super affordable for anyone who just wants to give the game a trial run. 

Most importantly, looking at the format as a whole, it balances well with the previous iterations of Wixoss, which is impressive given how much they've changed. It's a huge credit to Wixoss that they're wiling to make these big changes if they believe there's a part of the game that could benefit from it - in Key they freed up more ener at level 4 by reducing grow costs and adding ener-free Keys, and now in Diva they're making level 3 a lot more impactful. Power-creep is a constant pressure on tcgs. One of the things MTG has aimed for in the past is power-shift, or moving power between spells and creatures, so that as one part of the game gets more power, the other moves to a lower-powered baseline. It's a technique that still lets you print powerful and exciting cards, without going full yugioh and power-creeping constantly. In my eyes, Wixoss has been a master class in doing power-shift properly, more so than any other tcg I follow (and certainly better than MTG recently), which after nearly 7 years is a pretty solid accomplishment for a tcg. What we've seen of Diva so far reinforces my confidence in the ability of Wixoss to continue its history of solid design into the future. I just hope they print some decent Attack Phase Pieces...